The Latest Ultimate Empire at War News

UEAW V4.0.64 Release

May 27, 2008

Hey UEAW Fans! I'm please to announce that UEAW V4 is being updated to V4.0.64(the previous version being V4.0.63) V4.0.64 has several fantastic fixes which the team has worked hard to bring you.

UEAW V4 Changelog

UEAW V4.0.64

Forces of Corruption Campaign Fix; Can Now Complete Campaign while playing UEAW. Previously the Game would not allow you to pass the Hypori Droidworks, we've set the mission to end when you disable the droids, we know it cuts out several important cut scenes, but it was the best we could do.

Nebula Star Destroyer and Eclipse Super Star Destroyer Fix; The Previously Offered Manual Fix for the Nebula and Eclipse which fixed a error in our coding is now available on here.

New Land Skirmish Map; Kessel Creator Chaos

All you need to do to receive this update is to open your UEAW V4 updater and find and install the updates, if you don't have the updater, you can find it in the download section here.

Next Month, we hope to bring you some exclusive screens of some of the finished Units for V1

Until Next Time, Stay Safe!

Doro

May Updates; New Mod Leader

May 19, 2008

Hey UEAW Fans! And Welcome to the latest UEAW Update! I know there was no update for april but there has been some changes since the last update.

Sad News...and Good News...

Ross, our esteemed leader, well former esteemed leader, has stepped down from the leadership position of UEAW. Of Course life tends to gets the best of many people, but his decision has been finalized and a new UEAW Leader has been appointed. He Writes;

"I think this has been coming for a while, unfortunately.

I feel I must take a hiatus from at least being mod leader, as real life concerns are hitting me, and I feel that I can't dedicate the time necessary to the mod to truly be a leader. I will still continue to finalise models for the mod during the holidays, and lend my expertise and whatnot too, but what this mod needs is someone with spare time and the drive to pursue and push the mod to the level it so badly deserves.

It's been a pleasure leading this mod, especially due to all of the support given from our fans.

After a brief applications process, Doro has been chosen to succeed me, so everyone can now direct questions, comments, rants and whatnot to him. Also, give him all the support that you gave me!

-Ross

ps. I won't be that much of a stranger, i'll still be part of the team, and i'll check in regularly Pleased"

So, as you gather from this post; I, Myself has been appointed Mod Leader. I pledge that the team will finish the V1, and it'll be as great as we say it will be!

Staff Members Needed

We are in urgent need of Skinners to work on our models; as well as Modelers to create those models. We are not however looking for Mappers or Coders at this time.

Sneak Preview

If all goes well, this time next month i hope to have a few things to give you all a sneak preview of some of the things to come in the mod; including some new units!

Now, Until Next time! Keep Watching the Forums, and this Space!

Doro - New Mod Leader

March Updates

March 16, 2008

Hey UEAW Fans! and Welcome to another UEAW News Update! its been just over a month since we updated you last and theres been quite a lot of progress since!

Requests system

A couple of weeks ago we completely reorganized the requests system. We now have a much more efficient requests system, we have separate boards for different requests. You post in the relative board, depending on the nature of your request; Space, Land or Other Features. each of these sections has its own dealt with board, so make sure to look though this before posting your request so your not repeating anything.

New Team Member

We would like to formally welcome Lt Commander Chris to the UEAW team, who joins us as a XML Coder. We would also like to say that we do not need any more XML Coders at this time, but we do have other openings. If you do apply for such an opening please, please, please; Post an example of your work!

1000 hours!

I would like to thank all UEAW Clan Members who have contributed towards breaking over 1000 hours of play. Congratulations; we're still looking for new clan members. We currently have; 1,484 hours, no wait; 1,680 hours, we're nearly at our new target of 2000 hours. Over 1500 hours is a great accomplishment for being made from just 2 games(Empire at War and Forces of Corruption.)

For now that is all, So until next time; Stay Tuned to UEAW!

Doro

News, No Really, News! Don't Believe Me? Look below!

February 11, 2008

Once Again; Sorry for the Length of Time between this update and the last one(looking at it is 6 months) and in the last 6 months we have achived quite a bit, so where to start?

Join the UEAW Team

We Recently have revamped the Entire Join the Team Board, its now Reply only so you can only apply for the listed postion, please read the stickied thread. So, if you think you can fill a Position listed please apply in the relevant thread in the Join the Team Board.

Welcome to the UEAW Team

Next, we would like to Formally Welcome kylekatarn288 to the UEAW Team, he joins the team as a XML Coder. He has been with us for the past month or so, but we hadn't made a formal welcome to him. And to Solar, who joined us back in September as a Mapper, but again, we didnt Formally Welcome him. So Welcome to the UEAW Team!

Staff Turnover

Unfortunately, Due to Staff Member inactivity we have had to release several Members of staff, and I will not be listing them here. We would like to thank these members for their work and contributions to the mod, and you are welcome to reapply for the team if you think you will be able to be more active in the months to come. We would like to wish all released staff members good luck in their future endeavors.

Status of the Next UEAW Release

Coding has begun for the Next Release, including new Units, features and new Factions, the rough outlines for the factions are nearly finished, awaiting the units, images, heroes and sounds to be inserted into them. Look out for Screenshots and Teasers Soon!

Official XFIRE UEAW Clan

I'd Like to announce that the Official UEAW Clan has been set up on XFIRE. To Join all you need is a XFIRE account and to go to the Official clan homepage and apply to join! All your Empire at War and FoC Play Hours get totaled into the Clans group hours to give a overall playtime, currently its at 376 hours, with YOUR HELP we can break 1000 hours! To Join the Clan, simply head to This Link!

That's All for Now Folks, look for lots of updates in the coming months, including the first exclusive preview of the Factions of UEAW! I would also like to say thank You to you and your continued support of the UEAW Mod!

Doro

An Update...

August 6, 2007

Sorry it's been a while since the last update, a lot of changes in the mod have been going on, and real life's been taking a big chunk out of all of us. Now, where to start...

The Mod and Team Status.

As you might have noticed, there have been a few figures missing from the forums for a while. Soon, the Staff page will be updated to show the people who are on a leave of absence, and who is still active and here. This brings me around to my next point, which is that with less staff, the mod will be working at a much slower pace. However, we are still here, and we are not about to let UEAW die, like some other mods.

UEAW v4 and Beyond...

After the release of v4, we stepped back, and took a look at the direction we wanted the mod to go in. We decided on changing the version number back to 1 for the full release of the mod, to signify our first, full mod release. I then drafted the space Unit List, which detailed all of the space units that were going to be included into the mod. This is now the basis of our work, and a Land one will be coming soon. However, quite a lot of the models on the list are not modelled for us yet, so there is plenty of work still to be done. We value your support of the mod in these times, so please, keep the forums active and full.

New Additions

After I posted the Unit list, there were quite a few people who said; "What, no Eclipse?". At first, I stood by my descision to not include the Eclipse. However, in time, your arguments swayed me, and it is now being included into the final mod, and will be released in a patch for v4 very soon. Whatever you may think, we do listen and take note of our users in the forums!

I'd also love to welcome Johan Van Der Vohet (Soundgram), who has volunteered his time and effort to create the mod a sublime soundtrack! You will hear more about this in the forums soon.

If you feel you can do a job for us, please, visit the 'Join the Team' forum and look at the topics. We are in need of Modellers, UV Unwrappers and Texturers at the moment, so if you have any of those skills, then don't hesistate to apply!

I guess that's all I have to say at the moment, apart from to thank our fans and players who have stuck with us through it all, for a mod is nothing without players.

-Ross, Temporary Leader